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All builds

Skill upgrade order

No skill order saved for this build.

Gear progression

No gear progression saved for this build.

Talents

Talent points
74 / 74
Attack
+10.5%
Defense
+5.0%
Health
+6.0%
March Speed
+27.0%
Archer40 / 48
Versatility0 / 48
Support34 / 48

Active talents

  • Arrows Nocked (3) — When the army led by this commander has been reduced to 50% strength, increases attack of all troops by 9%

  • Thumb Ring (3) — Archer units led by this commander deal an additional 9% damage to infantry units

  • Razor Sharp (2) — Grants an additional 6 rage after launching a normal attack

  • Rapid Fire (3) — Increases normal attack damage of all troops led by this commander by 1.5%

  • Armed and Armored (3) — Increases health of archer units by 3%

  • Phoenix-Tail Arrrows (4) — When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack (Damage Factor 200) on the target

  • Venomous Sting (4) — Increases active skill damage of primary and secondary commanders by 8%

  • Whistling Arrows (2) — When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt by 10% for the next 2 seconds

  • Loose Formation (3) — This commander's troop takes 9% less skill/combo attack/smite damage of all types.

  • Elixir (3) — Enhances healing effects received by troops by 9%

  • Hasty Departure (3) — When troops led by this commander depart from a structure, increases march speed by 60% for the next 10 seconds

  • Burning Blood (3) — Normal attacks grant an additional 9 rage

  • Emergency Protection (3) — Whenever this commander's troop takes skill/combo attack/smite damage of any type, there is a 50% chance to take 15% less skill/combo attack/smite damage of all types for 3 seconds.

  • Rejuvenate (2) — Instantly restores 100 rage whenever a skill is used