Skill upgrade order
No skill order saved for this build.
Gear progression
No gear progression saved for this build.
Talents
Archer40 / 48
Versatility0 / 48
Support34 / 48Active talents

Arrows Nocked (3) — When the army led by this commander has been reduced to 50% strength, increases attack of all troops by 9%

Thumb Ring (3) — Archer units led by this commander deal an additional 9% damage to infantry units

Razor Sharp (2) — Grants an additional 6 rage after launching a normal attack

Rapid Fire (3) — Increases normal attack damage of all troops led by this commander by 1.5%

Armed and Armored (3) — Increases health of archer units by 3%

Phoenix-Tail Arrrows (4) — When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack (Damage Factor 200) on the target

Venomous Sting (4) — Increases active skill damage of primary and secondary commanders by 8%

Whistling Arrows (2) — When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt by 10% for the next 2 seconds

Loose Formation (3) — This commander's troop takes 9% less skill/combo attack/smite damage of all types.

Elixir (3) — Enhances healing effects received by troops by 9%

Hasty Departure (3) — When troops led by this commander depart from a structure, increases march speed by 60% for the next 10 seconds

Burning Blood (3) — Normal attacks grant an additional 9 rage

Emergency Protection (3) — Whenever this commander's troop takes skill/combo attack/smite damage of any type, there is a 50% chance to take 15% less skill/combo attack/smite damage of all types for 3 seconds.

Rejuvenate (2) — Instantly restores 100 rage whenever a skill is used