The Codex
Every formula, theorem, route and price, in one browsable reference.
How Damage Works
The stacking model behind every fight: bonuses add within a category, multiply across categories — and everything else follows.
Read chapterDefence & the 10% Rule
When a defence surplus neutralizes the troop-triangle counter — the Solidity Equation, the corrected 10% rule, and the whale asymmetry.
Read chapterThe Nine Theorems
Everything the compendium proves, restated as nine numbered theorems — each wired to the calculator that runs it.
Read chapterGear, Runes & Buff Stacking
Enhancement math, Special Talent procs, the worked archer set, rune rarity caps, and why depth beats breadth.
Read chapterKingdom Ages & Seasons
The arc of a server from Day 0 to the Season of Conquest — and what matters at each stage. Pick your stage above to highlight what applies now.
Read chapterNew Kingdom Playbook
Day-0 doctrine: build order, research routes, farm accounts, and the road to City Hall 25 — with the real bills attached.
Read chapterAlliance Tech Routes
Three research routes for three alliance roles — War-Competitive, Rally Spearhead, Economy & Rebuild — with the donation economy priced out.
Read chapterGovernor Research Routes
The Academy tree as a route system: KvK-Competitive, the F2P Long Game, and the Garrison Anchor — plus the true bill for T5.
Read chapterDaily Routine & Farm Ops
The daily optimisation loop, alliance field operations, investment discipline, and how to teach all of it.
Read chapterHow to read the Codex
Confidence tags
Every formula and figure carries its epistemic status from the paper:
- [M] ConfirmedConfirmed game mechanic documented in official skill text, building tables, or the RoK Wiki.
- [C] CommunityCommunity-derived: measured, spreadsheet-fitted, or widely circulated but not officially confirmed.
- [P] Paper modelThe compendium's own working model — reproduces observed behaviour, not Lilith's literal code.
Audience & cost labels
Routes and strategies are labelled by who they suit, with a “what it costs” box wherever the paper prices the work — time if free, gems or dollars to compress it.
- F2PAchievable without spending — the cost is time and discipline.
- Low spendBest with the high-value purchases only (Growth Fund, 30-Day Gem Supply, first recharge).
- SpenderAssumes bundle spending to compress timelines.
The competitive meta shifts each season — verify live values in-game before spending Gold Heads.