to hunt down other players’ armies in the open field, you rather want to use this build here. First step here will be getting in the Skill Tree to get Rejuvenate to get your rage engine rolling and B…
Skill upgrade order
Target level for each skill: max the 5s first, then the rest in order.
Gear progression
No gear progression saved for this build.
Talents
Integration14 / 50
Peacekeeping18 / 48
Skill42 / 48Active talents

Charge (3) — When the army led by this commander has been reduced to less than 50% strength, increases march speed of cavalry units by 9%

Quick Study (3) — Increases experience obtained from defeating barbarians and other neutral units by 15%

Insight (3) — Reduces action point cost to attack barbarians and other neutral units by 9%

Thoroughbreds (3) — Increases march speed of all troops by 9%

Burning Blood (3) — Normal attacks grant an additional 9 rage

Heraldic Shield (3) — This commander's troop takes 6% less skill/combo attack/smite damage of all types.

All For One (3) — After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%

Tactical Mastery (3) — Increases active skill damage by 3%

Rejuvenate (3) — Instantly restores 60 rage whenever a skill is used

Feral Nature (5) — Normal attacks have a 10% chance to grant an additional 100 rage

Clarity (3) — After using an active skill, increases skill damage by 6% for the next 6 seconds
Guide
to hunt down other players’ armies in the open field, you rather want to use this build here. First step here will be getting in the Skill Tree to get Rejuvenate to get your rage engine rolling and Burning Blood and All For One are nice talents to pick up along the way. Now get over to the Peacekeeping Tree and go all the way through to Thoroughbreds. There are some “wasted” talent points there if you really don’t want to attack barbarians or other neutral units but you will need to get the addi
