Philip II
universal deputy
Skills
Skill 1Macedonian PhalanxFor two seconds nearby friendly marches deal more and take less damage, and his own march gets double the effect.
Skill 2SarissaOn the map his cavalry gain attack, infantry defence, archers health, and the whole troop marches faster.
Skill 3League of CorinthA mixed troop marches faster and takes less damage; a troop of one unit type deals more damage instead.
Skill 4Conqueror of ChaeroneaBasic attacks on map troops sometimes blast up to three nearby enemies and drain their rage.
AwakenedVergina SunGives his own active, and less often his partner's, a chance to fire a second time.
Community builds
Builds for Philip IIOverview
Active direct damage with slow and defence-reduction debuffs; premier universal deputy. Shines as a deputy, not a top-end lead.
Pairings
Counters & matchups
Leadership commanders lead any troop type, so no troop type counters Philip II outright: pick the troops that beat the march in front of you.
In the open field you will meet:
Favoured, not guaranteed: equipment, talents, skill levels and troop counts decide real fights. Rows marked “by troop type” come from the troop triangle and each commander’s talent trees; the rest are written by hand. Checked against the meta on 2026-09-23.