All builds

Open-Field

by Unc · Sep 9, 2026

The first thing you want to do is getting into the Infantry tree and get some march speed, for open field that’s nothing else than mandatory. So pick up Fleet of Foot. Now move to defense tree to get some march speed here as well with March Speed (All Troops). Also get over to Loose Formation that greatly reduces the damage you take. We head back to infantry again and now it’s time to spend the other available points there. I’d go over to the left side there now and get Strong of Body

Skill upgrade order

5
Skill 1
5
Skill 2
5
Skill 3
1
Skill 4

Target level for each skill — max the 5s first, then the rest in order.

Gear progression

No gear progression saved for this build.

Talents

Talent points
73 / 74
Attack
+10.0%
Defense
+9.5%
Health
+13.0%
March Speed
+24.0%
Infantry48 / 50
Garrison0 / 48
Defense25 / 47

Active talents

  • Call of the Pack (3)When the army led by this commander has been reduced to 50% strength, increases defense of all troops by 6%
  • Iron Spear (3)Infantry units led by this commander deal an additional 9% damage to cavalry units
  • Double-Headed Axe (3)Increases normal attack damage by 1.5%
  • Undying Fury (3)Normal attacks grant an additional 9 rage
  • Strong of Body (3)Increases health of infantry units by 6%
  • Fleet Of Foot (3)Increases march speed of infantry units by 6%
  • Elite Soldiers (5)When the army led by this commander contains only infantry units, attack, defense, and health are increased by 2.5%
  • Hold The Line (4)When the army led by this commander contains only infantry units, gives troops a 10% chance to reduce damage taken by 20% for the next 2 seconds after being attacked
  • Snare of Thorns (4)Gives normal attacks a 10% chance to reduce target march speed by 20% for the next 2 seconds
  • Master Armorer (3)When troops led by this commander enter battle, increases defense by (1.5 x Commander Star Level)%
  • Burning Blood (3)Grants an additional 6 rage every time this commander's troops are attacked
  • Spiked Armor (3)Increases counterattack damage dealt by 1.5%
  • Balance (2)Reduces damage taken by 0.5,1,1.5%, but also reduces damage dealt by ${2}%
  • Loose Formation (3)Reduces skill damage taken by 9%