Arrows Nocked (3) — When the army led by this commander has been reduced to 50% strength, increases attack of all troops by 9%
Thumb Ring (3) — Archer units led by this commander deal an additional 9% damage to infantry units
Razor Sharp (2) — Grants an additional 6 rage after launching a normal attack
Rapid Fire (3) — Increases normal attack damage of all troops led by this commander by 1.5%
Armed and Armored (3) — Increases health of archer units by 3%
Phoenix-Tail Arrrows (4) — When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack (Damage Factor 200) on the target
Venomous Sting (4) — Increases active skill damage of primary and secondary commanders by 8%
Whistling Arrows (2) — When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt by 10% for the next 2 seconds
Loose Formation (3) — Reduces skill damage taken by 9%
Elixir (3) — Enhances healing effects received by troops by 9%
Hasty Departure (3) — When troops led by this commander depart from a structure, increases march speed by 60% for the next 10 seconds
Burning Blood (3) — Normal attacks grant an additional 9 rage
Emergency Protection (3) — When troops led by this commander take skill damage, there is a 50% chance that they will gain an additional 15% skill damage reduction for the next 3 seconds
Rejuvenate (2) — Instantly restores 100 rage whenever a skill is used