All builds

Field

by Solaris · Aug 22, 2026

Skill upgrade order

No skill order saved for this build.

Gear progression

No gear progression saved for this build.

Talents

Talent points
74 / 74
Attack
+10.5%
Defense
+5.0%
Health
+6.0%
March Speed
+27.0%
Archer40 / 48
Versatility0 / 48
Support34 / 48

Active talents

  • Arrows Nocked (3)When the army led by this commander has been reduced to 50% strength, increases attack of all troops by 9%
  • Thumb Ring (3)Archer units led by this commander deal an additional 9% damage to infantry units
  • Razor Sharp (2)Grants an additional 6 rage after launching a normal attack
  • Rapid Fire (3)Increases normal attack damage of all troops led by this commander by 1.5%
  • Armed and Armored (3)Increases health of archer units by 3%
  • Phoenix-Tail Arrrows (4)When the army led by this commander contains only archer units, normal attacks have a 10% chance to trigger an additional attack (Damage Factor 200) on the target
  • Venomous Sting (4)Increases active skill damage of primary and secondary commanders by 8%
  • Whistling Arrows (2)When the army led by this commander contains only archer units, normal attacks have a 10% chance to increase all damage dealt by 10% for the next 2 seconds
  • Loose Formation (3)Reduces skill damage taken by 9%
  • Elixir (3)Enhances healing effects received by troops by 9%
  • Hasty Departure (3)When troops led by this commander depart from a structure, increases march speed by 60% for the next 10 seconds
  • Burning Blood (3)Normal attacks grant an additional 9 rage
  • Emergency Protection (3)When troops led by this commander take skill damage, there is a 50% chance that they will gain an additional 15% skill damage reduction for the next 3 seconds
  • Rejuvenate (2)Instantly restores 100 rage whenever a skill is used