Anchored to Day 0 = kingdom start. Most windows are estimates that shift with your kingdom’s pace; only a couple are firmly fixed.
One of only two firmly anchored new-kingdom events.
All realms in region must be >= 21 days old.
Cadence: ~every 14 days
Keeps the same commander for 3 events, then a universal wheel, cycling to a new limited commander every 56 days. Firmly anchored.
Cadence: 6 stages over 6 days (Training, Barbarians, Gathering, Power, Kill, Final Sprint); recurs ~every 2 weeks with an 8-day break
Most important individual event for legendary sculptures; final MGE rank rewards up to 180 sculptures (1st place).
Strategy guideCadence: ~every 4-6 weeks
Hoard gems for overlapping More-Than-Gems + Wheel-of-Fortune windows.
Cadence: ~every 2 weeks
Cadence: ~every 2 weeks
30v30 alliance battleground; troops do not die.
Strategy guideFirst cross-kingdom war; the defining mid-game milestone.
Strategy guideSource explicitly corrects a common 'Day 8-13' claim as unverified; timing is not tied to a fixed kingdom age.
One of only two firmly anchored new-kingdom events.
All realms in region must be >= 21 days old.
Cadence: ~every 14 days
Keeps the same commander for 3 events, then a universal wheel, cycling to a new limited commander every 56 days. Firmly anchored.
Cadence: 6 stages over 6 days (Training, Barbarians, Gathering, Power, Kill, Final Sprint); recurs ~every 2 weeks with an 8-day break
Most important individual event for legendary sculptures; final MGE rank rewards up to 180 sculptures (1st place).
Strategy guideFirst cross-kingdom war; the defining mid-game milestone.
Strategy guide