How close your stockpiles are to the resources needed for CH25, plus the per-level cost breakpoints.
Reaching City Hall 25 costs roughly 246M food, 246M wood and 107M stone (~600M total). Enter your stockpiles to see how close you are.
your stockpile + unopened bundles
| Field | Example | Where it comes from |
|---|---|---|
| Food | 150,000,000 | city stockpile + resource items in your bag |
| Wood | 150,000,000 | same — count unopened bundles, they can’t be plundered |
| Stone | 50,000,000 | stone is the binding constraint late — the 82/82/36M split repeats up top |
This holder is ~61% of the food/wood bill but only ~47% of the stone — the paper’s point that stone gates the finish.
Beyond raw resources
| CH | Food = Wood | Stone | Key prerequisite / unlock |
|---|---|---|---|
| 8 | 81,800 | 30,800 | Wall 7, Barracks 7 - unlocks T2 |
| 10 | 184,300 | 78,700 | Academy 9 (Iron Age); free Civ Change; Trading Post |
| 11 | 277,500 | 120,000 | Hospital 10 - 3rd march queue |
| 16 | 2,100,000 | 912,500 | Academy 15 (Dark Age) - unlocks T3, Blacksmith |
| 17 | 3,200,000 | 1,400,000 | Hospital 16 - 4th march queue (farm cap) |
| 21 | 16,200,000 | 7,000,000 | Academy 20 (Feudal Age) - unlocks T4 |
| 22 | 24,300,000 | 10,600,000 | Hospital 21 - 5th march queue |
| 24 | 54,800,000 | 24,000,000 | Siege Workshop 23 |
| 25 | 82,200,000 | 36,000,000 | Trading Post 24 + 1 Master's Blueprint - unlocks T5 |
Breakpoint levels only (from the compendium). The curve is almost flat until ~CH18, then explodes — the last three levels (23→25) are the bulk of the climb.