What a commander’s climb costs in tomes, and how far the bag in your inventory actually stretches. The curve is back-loaded — level 50 is only ~44% of the way to 60.
blank = 60 (max)
optional — the progress bar under the commander portrait
Optional. Tomes cannot push a commander past its star cap — click again to clear.
Or scan them — the Inventory Scanner reads these straight off a screenshot and sends them here.
| Field | Example | Where it comes from |
|---|---|---|
| Rarity | Legendary | the only curve verified against three independent sources |
| Current → target | 1 → 60 | the full climb; 60 needs six stars, so sculptures gate it too |
| Tomes owned | 400× 10k + 120× 5k + 900× 1k | a respectable mid-game tome bag — 5.5M EXP |
The full climb is 50,682,600 EXP — 1,014 gold (50k) tomes. A 5.5M bag looks huge and covers about a ninth of it. Level 50 is only 44% of the way to 60: the last ten levels each cost a flat 2,820,000.
Levels 51–60 are a flat 2,820,000 EXP each — more than half the total climb sits in the last ten levels. Level a commander to 50 and park it; the tail is where tomes go to die.
Data provenance: this curve comes from community sources rather than in-game data. The Legendary table is high confidence — verified identical across three independent community calculators, totalling 50,682,600 EXP for 1 → 60. Epic, Elite and Advanced are derived from it by a flat ×5/6, ×2/3 and ×1/2 respectively: every published table for those three is an exactly constant multiple of the Legendary one, and the sources share a single lineage rather than being independent. Treat them as medium confidence.