Next Buff Advisor

What should you invest in next? Every option priced by the marginal formula x/(100+T) — the empty-category rule made mechanical (Algorithm A2, Theorems 2, 3 & 8).

Next Buff Advisor

What should you invest in next? Every option priced by the marginal formula x/(100+T) — the empty-category rule made mechanical (Algorithm A2, Theorems 2, 3 & 8).

%
T
%
T
%
T
%
T
%
T
%

their summed defence stack — shred is worth x/(100+THEIRS)

Worked example — compendium D.8.4 endgame totals
FieldExampleWhere it comes from
Attack piece (+10, T=150)+4.0% realattack saturates near 150 on a spender endgame stack
Defence node (+10, T=100)+5.0% realdefence typically sits near 100
Health universal (+10, T=35)+7.4% realfew health sources exist, so its total stays small
Skill accessory (+10, T=40)+7.1% realits own multiplier lane (nukers only)
Shred (+10 vs their 150)+4.0% realpriced against the ENEMY’s denominator (Theorem 3)

Fed these totals the allocator picks health first — “rare, so valuable” is the arithmetic of the denominator, not scarcity pricing.

The empty-category rule, made mechanical

A point is worth the most where you hold the least: gain = x/(100+T). Shred is special — it prices against the enemy’s denominator, so the more stacked your opponent, the better it gets (Theorem 3).

Buy this next
Attack gear piece
+0.0% real — attack lane at your T = 0
RankOptionReal gain
1Attack gear pieceattack +0+0.0%
2Defence tech nodedefence +0+0.0%
3Health universalhealth +0+0.0%
4Skill-dmg accessoryskill +0+0.0%
5Shred deputy (Philip II)shred +0+0.0%