Skill & sculpture planner

How many sculptures — or universal Gold Heads — you need to raise a commander’s skills to your target.

Skill & sculpture planner

How many sculptures — or universal Gold Heads — you need to raise a commander’s skills to your target.

Clicking a bar sets the…

Every commander starts fresh at 1/1/1/1 — if yours is already built, switch to “Current level” and click each bar to where the skills sit today.

Skill 1
15
Skill 2
15
Skill 3
15
Skill 4
15
current levelupgrades you’re buying
Worked example — the budget build (compendium §1.3)
FieldExampleWhere it comes from
Current levels5/5/1/1a skill-locked budget build: the two key skills maxed, the rest held at 1
Target levels5/5/5/5the full build, unlocking expertise at six stars
RarityLegendarysculptures are 1:1 with universal Gold Heads

The budget build costs just 190 of the full 690 — the remaining 500 buys the last levels, which are the expensive ones. That back-loaded curve is why skill-locking is the core F2P sculpture-saving technique.

Sculptures needed
690
= 690 universal Gold Heads (1:1)
Already spent to reach current
0
the cheap early feeds — later level-ups cost the most
Full 5/5/5/5 costs
690
reaching 5/5/5/5 also unlocks the expertise (5th skill)

Estimate: the game raises a random unlocked skill per feed, so exact timing varies, but the total to 5/5/5/5 is fixed. Excludes the ~10 sculptures to first recruit the commander. Skill-locking (e.g. holding 5/5/1/1) is the core sculpture-saving technique — plan skill order before every sculpture spend.