Gear attack % / skill-damage aggregator

Sum a loadout’s attack% and skill-damage%. Pre-loaded with the compendium’s worked archer-nuke example.

Gear attack % / skill-damage aggregator

Sum a loadout’s attack% and skill-damage%. Pre-loaded with the compendium’s worked archer-nuke example.

PieceAtk %Skill %
Worked archer-nuke loadout — compendium §5.3
FieldExampleWhere it comes from
Four-piece archer set+8 / +10the set bonus printed on the four matching pieces
Legendary weapon (talent proc)+25 / —a Special Talent forge proc — only exists if the random forge lands it
Helmet + chest (archer)+9 / +3the stats printed on each piece
Pendant of Eternal Night— / +8accessory — stacks independently on top of the set
Enhancements+4 / +3≈30% of printed stats when the red talent matches the commander

Totals +46% attack / +24% skill damage — before tech, talents, commander, titles, VIP and runes stack on top.

Gear attack bonus
+0%
adds into your total attack stack
Gear skill damage
+0%
feeds the separate skill-damage multiplier lane

The compendium’s worked archer loadout totals ~+46% attack and +24% skill damage before tech, talents, commander, titles, VIP and runes are layered on. A defence debuff (e.g. Philip II) multiplies the whole stack, so it often beats another slab of raw attack.