Gear attack % / skill-damage aggregator
Sum a loadout’s attack% and skill-damage%. Pre-loaded with the compendium’s worked archer-nuke example.
Combat math
Economy & progression
Gear attack % / skill-damage aggregator
Sum a loadout’s attack% and skill-damage%. Pre-loaded with the compendium’s worked archer-nuke example.
PieceAtk %Skill %
Worked archer-nuke loadout — compendium §5.3
| Field | Example | Where it comes from |
|---|---|---|
| Four-piece archer set | +8 / +10 | the set bonus printed on the four matching pieces |
| Legendary weapon (talent proc) | +25 / — | a Special Talent forge proc — only exists if the random forge lands it |
| Helmet + chest (archer) | +9 / +3 | the stats printed on each piece |
| Pendant of Eternal Night | — / +8 | accessory — stacks independently on top of the set |
| Enhancements | +4 / +3 | ≈30% of printed stats when the red talent matches the commander |
Totals +46% attack / +24% skill damage — before tech, talents, commander, titles, VIP and runes stack on top.
Gear attack bonus
+0%
adds into your total attack stack
Gear skill damage
+0%
feeds the separate skill-damage multiplier lane
The compendium’s worked archer loadout totals ~+46% attack and +24% skill damage before tech, talents, commander, titles, VIP and runes are layered on. A defence debuff (e.g. Philip II) multiplies the whole stack, so it often beats another slab of raw attack.