Offers ranked by gems per US dollar, with an estimate of the cost to reach a gem target.
How many gems you’re saving for — a Wheel of Fortune run, VIP push, or blueprint buyout.
| Field | Example | Where it comes from |
|---|---|---|
| Target gems | 81,000 | the Growth Fund’s total payout as City Hall climbs to 25 |
At the Growth Fund’s ≈5,404 gems/$ that target costs ~$15; raw gem packs run ~210–250 gems/$ — roughly an order of magnitude worse.
81,000 gems total as City Hall climbs to 25 (one-time)
Best gems/$ in the game; rewards are retroactive. Note: gems accrue across CH progression, not instantly.
2,200 now + 650/day = 19,500 per month (monthly subscription)
Best recurring value; must log in daily to collect.
Minamoto + doubled gems (once, $0.99+)
Highest-priority first purchase.
Gems, VIP, universal speedups (super-value tiers)
Best tiered new-player bundle.
Gems, XP, legendary stars/sculptures (~$5; x8 ~ $40)
Best commander-unlock pop-up.
~3,300 gems, speedups, VIP, gold heads (~$5)
Strong all-round $5 pack.
Equipment materials (~$5)
Best value once forging legendary gear.
1,050-25,000 gems ($4.99-$99.99)
Worst value in the game (~$0.004-$0.005 per gem) — avoid unless nothing else.