How many sculptures — or universal Gold Heads — you need to raise a commander’s skills to your target.
Every commander starts fresh at 1/1/1/1 — if yours is already built, switch to “Current level” and click each bar to where the skills sit today.
| Field | Example | Where it comes from |
|---|---|---|
| Current levels | 5/5/1/1 | a skill-locked budget build: the two key skills maxed, the rest held at 1 |
| Target levels | 5/5/5/5 | the full build, unlocking expertise at six stars |
| Rarity | Legendary | sculptures are 1:1 with universal Gold Heads |
The budget build costs just 190 of the full 690 — the remaining 500 buys the last levels, which are the expensive ones. That back-loaded curve is why skill-locking is the core F2P sculpture-saving technique.
Estimate: the game raises a random unlocked skill per feed, so exact timing varies, but the total to 5/5/5/5 is fixed. Excludes the ~10 sculptures to first recruit the commander. Skill-locking (e.g. holding 5/5/1/1) is the core sculpture-saving technique — plan skill order before every sculpture spend.