The subscription behind the unlock: healing 100k T5 costs 192M food, 192M wood, 144M stone — and 144M gold, 20× the T4 gold line (15.3).
your hospital count after a fight
| Field | Example | Where it comes from |
|---|---|---|
| Severely wounded | 100,000 | a full hospital after one serious KvK fight |
| Troop tier | T5 | the tier of the troops in hospital |
The bill: 192M food, 192M wood, 144M stone — and 144M GOLD, twenty times the T4 gold line. Gold becomes a first-class stat the day T5 unlocks.
The T5 decision, stated plainly
T5 is two purchases: the unlock (≈1,000 speedup-days of research) and the subscription — this healing bill, every war. Do not unlock T5 before your farm economy can feed it: an account that cannot heal its T5s fields worse than confident T4s. Gold production and gold-gathering become first-class stats the day T5 unlocks.
Healing 0 T5 troops.