The T5 sustainment bill

The subscription behind the unlock: healing 100k T5 costs 192M food, 192M wood, 144M stone — and 144M gold, 20× the T4 gold line (15.3).

The T5 sustainment bill

The subscription behind the unlock: healing 100k T5 costs 192M food, 192M wood, 144M stone — and 144M gold, 20× the T4 gold line (15.3).

your hospital count after a fight

Troop tier
Worked example — compendium 15.3
FieldExampleWhere it comes from
Severely wounded100,000a full hospital after one serious KvK fight
Troop tierT5the tier of the troops in hospital

The bill: 192M food, 192M wood, 144M stone — and 144M GOLD, twenty times the T4 gold line. Gold becomes a first-class stat the day T5 unlocks.

The T5 decision, stated plainly

T5 is two purchases: the unlock (≈1,000 speedup-days of research) and the subscription — this healing bill, every war. Do not unlock T5 before your farm economy can feed it: an account that cannot heal its T5s fields worse than confident T4s. Gold production and gold-gathering become first-class stats the day T5 unlocks.

Food
0
Wood
0
Stone
0
Gold
0

Healing 0 T5 troops.

Same load as T4
0 food · 0 gold
the maxed-T4 plateau avoids this bill entirely (Governor Route B)