New Kingdom Playbook

Day-0 doctrine: build order, research routes, farm accounts, and the road to City Hall 25 — with the real bills attached.

The Codex
Foundation
Growth
KvK 1 — Lost Kingdom

The road to City Hall 25

[M] Confirmed

Reaching CH25 costs roughly 246M food, 246M wood and 107M stone — about 600M total — plus a Master’s Blueprint, and the curve is almost flat until ~CH18, then explodes: the final three levels are the bulk of the whole climb. CH25 alone is ~200M resources.

What it costs
F2P
In gems
200,950 gems

CH25 cumulative: ~600M resources. The endgame’s quiet gem sink: sixteen buildings each need a Master’s Blueprint (~2,000–2,500 gems each if bought) for their 24→25 step, and the Castle needs 20,095 Books of Covenant (≈200,950 gems if bought at 10/book — farm barbarian forts instead, starting early).

What would this cost in dollars? → Gem Value calculator
  • The Wall is the constant hidden gate: it must sit one level below City Hall at every step — budget it inside every CH push.
  • Milestone levels to rush: CH10 (Iron Age, free Civ Change), CH11 (3rd march), CH16 (Dark Age, T3), CH17 (4th march), CH21 (Feudal, T4), CH22 (5th march), CH25 (T5).
  • Stone is the binding constraint late — the 82.2/82.2/36M split repeats across the upper levels, so plan stone gathering ahead.
Track your stockpiles in the City Hall 25 calculator
Foundation
Growth

Farm accounts: the doctrine

[P] Paper model

A farm is a second city feeding your main with resources, event gifts, and — in war — disposable garrison troops. Make one on day one; two to four is the sweet spot for one active player.

  • Civilisation: start China for build speed, then use the free Civ Change at CH10 — France is the best all-round gatherer (free Joan of Arc: +25% gather speed, +25% load). Single-resource farms: Rome (food), France (wood), Byzantium (stone), Japan (+5% all).
  • Cap farms at CH17: it unlocks the 4th march queue and is the point of diminishing returns.
  • Build: Trading Post (cuts transfer tax), Storehouse, production buildings, Economy research only. Skip military research and big hospitals.
  • Gatherers to level 37 (completes the gathering tree): Joan of Arc, Constance, Sarka, Cleopatra, Gaius Marius. On a dedicated farm, spending legendary gathering sculptures is fine.
  • Below Trading Post 7 the tax is steep — pull troops out and plunder your own farm instead: faster, and no troops die on either side.
  • Tooling: BlueStacks Instance Manager + Multi-Instance Sync makes 2–4 farms manageable; keep all accounts in one alliance for help and transfers.
Price a transfer in the Trading Post calculator

What to buy — and what never to buy

[C] Community

Raw gem packs are the worst value in the game (~210–250 gems/$). The Growth Fund (~$14.99 → 81,000 gems as City Hall climbs, ≈5,400 gems/$) and the 30-Day Gem Supply (~$9.99 → ~19,500/month, ≈1,950 gems/$) dwarf everything else — roughly an order of magnitude better than raw packs.

  • F2P / low-spend path: Growth Fund + 30-Day Gem Supply if you spend at all; save gems for More Than Gems and Wheel of Fortune; push VIP to 10 (a free legendary sculpture every day). Never buy raw gems for speedups, resource packs, or shop refreshes.
  • First $0.99 goes to the First Recharge Bonus: Minamoto plus doubled gems — the highest-priority first purchase.
  • Spender additions: King’s Coronation, Writer-of-History multi-packs, equipment-material bundles — timed to Recharge-Reward events to double-dip.
Third-party top-up sites

Sites advertising 20–30% discounts use account-login delivery and carry real account-security risk. Prices and bundle contents also shift with updates — treat published numbers as directional.

Compare offers in the Gem Value calculator

The routes, step by step

KvK Building Priority

MAIN
[P] Paper model
For
A support-alliance account heading into a war season.
Prioritises
March queues, garrison survival, hospital capacity, rally cap.
Trades away
Cosmetic and economy buildings until post-season.
1

City Hall

March queues (CH11/17/22) and tier gates (CH16/21/25); more queues = more rallies fed.

What it costs

≈600M RSS cumulative to 25; CH25 alone ≈200M + a Master's Blueprint.

2

Wall

One level below City Hall always (the hidden gate); drives garrison survival.

What it costs

Tracks CH costs; budget it inside every CH push.

3

Hospital — THE KvK building

Capacity separates wounded from dead; KvK doubles capacity but base level decides overflow.

What it costs

Cheap relative to retraining: two hospital levels cost less than 5,000 lost T4s.

4

Academy

Gates all research and the T5 climb; no research runs during its upgrade — schedule upgrades between big nodes.

5

Castle

Rally capacity scales with level (max rally cap ≈ 2.0M) — the support alliance's force multiplier.

What it costs
In gems
200,950 gems

20,095 Books of Covenant to 25 (5,000 for 24→25 alone) ≈ 200,950 gems if bought at 10/book — farm barbarian forts instead, starting now.

What would this cost in dollars? → Gem Value calculator
6

Watchtower / Storehouse / Trading Post / Siege Workshop

Frontline survival / raid protection / farm-feed tax / CH prerequisite.

What it costs
In gems
36,000 gems

Sixteen buildings each need a Master's Blueprint (~2,000–2,500 gems each if bought) for their 24→25 step — the endgame's quiet gem sink (≈32,000–40,000 gems total).

What would this cost in dollars? → Gem Value calculator

Economy Research (any account)

MAIN
F2P
[M] Confirmed
For
Every account, main or farm — these four pay for themselves.
Prioritises
Build & research speed before everything else.
Trades away
Nothing — this is the universal opening.
1

Masonry

+15% building speed — do this first.

2

Writing

+10% research speed — cuts all future research.

3

Engineering

+35% construction speed — stacks with Masonry to ~50% (trims roughly a month and a half from the CH25 climb).

4

Mathematics

+15% research speed, then all-in on gathering speed, load, and production.

General Building Order

F2P
[P] Paper model
For
Every account climbing toward CH25.
Prioritises
City Hall velocity, prerequisites in parallel, milestone levels.
Trades away
Everything cosmetic.
1

Rush City Hall each time it's available

Spend universal speedups on the City Hall, not other buildings.

2

Pre-build prerequisites in parallel

While the CH timer runs: the Wall (always one below CH) plus the specific building each level demands. Favourite the in-game CH-requirements mail to plan ahead.

3

Economy buildings before military early

Resource production, Storehouse, Trading Post — so your economy funds the climb; on farms, skip hospital/military buildings.

4

Prioritise milestone levels

CH10 (Iron Age, free Civ Change), CH11 (3rd march), CH16 (Dark Age, T3), CH17 (4th march — farm cap), CH21 (Feudal, T4), CH22 (5th march), CH25 (T5).

5

Late game: pivot to Castle + Academy

Every building to 25 for Academy 25, and farm Books of Covenant for the Castle well in advance.

6

Alliance help on every timer

Request help on every build and research — the only zero-cost speedup in the game.

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